Space Harrier
18K plays 1985 #Action#Shooter
Space Harrier is a rail shooter developed by Sega and released in 1985 as an arcade video game. The player navigates surreal landscapes while defeating enemies as a jet-propelled human character. Designed by Yu Suzuki, it was conceived as a realistic military-themed combat flight simulation game, but technical and memory restrictions resulted in Suzuki redesigning it around a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.
It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's Hang-On). Critically praised for its innovative graphics, gameplay and motion cabinet, Space Harrier is often ranked among Suzuki's best works. It has made several crossover appearances in other Sega titles, and inspired a number of clones and imitators, while Capcom and PlatinumGames director Hideki Kamiya cited it as an inspiration for him entering the video game industry.
From Wikipedia's article Space Harrier, licensed under CC BY-SA 4.0
Keyboard controls
| Game Gear | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| Button 1 | Z |
| Button 2 | X |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| Game Gear | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| Button 1 | Z |
| Button 2 | X |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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