San Francisco Rush: Extreme Racing
0 plays 1997 #Racing
San Francisco Rush: Extreme Racing is a 1996 racing video game developed and published by Atari Games for arcades. It was ported to home consoles under the Midway label, beginning with the Nintendo 64 in 1997 and the PlayStation and Windows in 1998. An updated version named San Francisco Rush The Rock: Alcatraz Edition was released with more tracks and cars. It was a critical and commercial hit, and became the first in the Rush series, followed by San Francisco Rush 2049 (1999), bounded by the non-arcade Rush 2: Extreme Racing USA (1998).
From Wikipedia's article San Francisco Rush: Extreme Racing
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
4.0 Great job!
GameRankings 83%
Review scorecard
- Graphics 4.0 out of 5 Overall fallback
- Sound 4.0 out of 5 Overall fallback
- Control 4.0 out of 5 Overall fallback
- Fun Factor 4.0 out of 5 Overall fallback
Overall fallback: GameRankings 83%. Overall source The same 83/100 overall rating fills missing categories using the face scale; these are not separate category scores.
What the reviews talk about
Key wordssolidtightfunhumorousresponsivefaithful
What the critics said
GamePro remarked, "Never mind your heart - the death-defying leaps will make you leave your stomach in San Francisco."
— GamePro, 1997
GamePro, which gave the game a 4.5 out of 5 for fun factor and graphics but a 3.0 for control, said "The analog stick just isn't responsive, and there's no way to power slide."
— GamePro, 1997
From the Reception section of Wikipedia's San Francisco Rush: Extreme Racing article.
Scores
- 100 Next Generation 4/5; 5/5
- 89 IGN1997 8.9/10; 5/10
- 82 N64 Magazine1998 true; 82%
- 78 GameFan1997 234/300
- 78 Nintendo Power1997 7.8/10
- 71 GameSpot 7.1/10; 3.1/10
- 70 AllGame 3.5/5; 1/5
- 68 Electronic Gaming Monthly1998 6.75/10; 4.25/10
- 76 Super Game Power1998 3.8/5 · other versions
- 70 Player One1998 70% · other versions
- 68 Game Informer1998 6.75/10 · other versions
- 53 Video Games (DE)1999 53% · other versions
From the review table in Wikipedia's San Francisco Rush: Extreme Racing article.
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