Michael Jackson’s Moonwalker
377K plays 1990 #Action#Platform
Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. Sega developed two beat 'em ups, released in 1990; one released in arcades and another released for the Sega Genesis and Master System consoles. U.S. Gold also published various games for home computers the same year. Each of the games' plots loosely follows the 'Smooth Criminal' segment of the film, in which Jackson rescues kidnapped children from the evil Mr. Big, and incorporates synthesized versions of some of the musician's songs. Following Moonwalker, Jackson collaborated with Sega on several other video games.
In 1988, Michael Jackson contacted Sega about developing a video game that would capture his persona. Sega and Jackson then began working on an arcade video game based on his Moonwalker film and 'Smooth Criminal' music video released that year. A prototype unit was demonstrated at Mexico's American Amusement Machine Association (AAMA) exhibition in early July 1990. Jackson assisted Sega's game designers on the development of the game.
The gameplay is focused on finding children, all of whom resemble Katie from the movie, who are scattered throughout the levels, some behind objects such as doors. Most of the objects are empty or contain enemies. Jackson's standard attack is a stylized high kick that is commonly incorporated into his dance routines; in the Sega Genesis version, Jackson's attacks fire off blue sparks, giving him greater offensive range. If the player continues to hold the attack button, and moves Jackson backwards, he performs his Moonwalk dance move. Jackson also has a special attack button which, when held, will cause him to start spinning; releasing it will cause him to throw his hat at enemies, destroying them instantly, but if the button is held for longer, Jackson will bring all on-screen enemies together to start dancing to his music. Once the choreography is finished, all enemies are damaged or defeated. These special attacks cost Jackson some health, sapping up to half his full life bar at full charge. Rescuing children restores some of Jackson's health. Once all children are rescued, Bubbles will mount on Michael's shoulders and point him in the direction of the level's final confrontation, where Mr. Big taunts him before sending waves of enemies for Jackson to defeat (on the Master System version, Bubbles is absent, and the levels cut straight from the final child to the enemy rush).
Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0
Keyboard controls
| Genesis | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | N |
| B | X | M |
| C | C | , |
| X | A | Y |
| Y | S | U |
| Z | D | O |
| Mode | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
X, Y and Z are for six-button games such as Street Fighter II.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Live chat
Connecting…
Keyboard controls
| Genesis | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | N |
| B | X | M |
| C | C | , |
| X | A | Y |
| Y | S | U |
| Z | D | O |
| Mode | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
X, Y and Z are for six-button games such as Street Fighter II.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Comments