Lost Luggage

Atari 2600 0 subscribers
Manual

63K plays 1982 #Action

Lost Luggage is an action video game developed and released in 1982 for the Atari 2600 by Texas-based studio Games by Apollo. The player controls skycaps working at an airport and tries to collect pieces of luggage that fall overhead from a frantic luggage carousel. A two-player mode, in which the second player controls the direction the luggage falls, is also available.

Programmer Ed Salvo was inspired to make Lost Luggage when he was waiting for his luggage at the Dallas/Fort Worth International Airport, and the game took around four weeks to produce. Reviewers criticized the game's similarity to Activision's Kaboom!—which itself is based on Avalanche—believing Lost Luggage to be an inferior clone

Lost Luggage is an action game in which the player controls skycap porters who are attempting to collect falling luggage from a wildly unpredictable baggage carousel. The objective is to collect all the suitcases that fall from the carousel before they hit the ground. The player starts with three suitcases, which act as lives, and whenever a suitcase hits the floor, the player loses one. If all of the player's suitcases are lost, the game ends.

There are two difficulty levels, and depending on the difficulty selected, players can control one skycap or two at once. There is also a two-player competitive mode where the second player controls the direction of the flying baggage. Another mode, featuring 'terrorist suitcases', is available; enabling this mode will cause black suitcases to appear mixed with the regular baggage. These black suitcases will cause the game to instantly end if they touch the floor, regardless of the player's current number of collected suitcases.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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