Desert Strike: Return to the Gulf

Manual

62K plays 1992 #Action#Shooter

Desert Strike: Return to the Gulf is a shoot 'em up video game released by Electronic Arts (EA) in 1992 for the Sega Genesis. The game was released on several other formats such as the Super Nintendo Entertainment System, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls an Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.

Lead designer Mike Posehn had no video game experience prior to developing Desert Strike. Inspired by Choplifter, he aimed to create a nonlinear game with smoothly animated vehicles. Posehn developed a camera system with momentum to mimic realistic helicopter movements. Three-dimensional (3D) modeling was used to generate the vehicle sprites, which were later touched up on the pixel level with color.

From Wikipedia's article Desert Strike, licensed under CC BY-SA 4.0

Keyboard controls

GenesisPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

From the manual, page 7

Open the manual at page 7

Emulator help & troubleshooting

Comments

Live chat

Connecting…

Chatting as a guest · Sign in to use your name
0/300

Keyboard controls

GenesisPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

From the manual, page 7

Open the manual at page 7

Emulator help & troubleshooting

Videos

Sunset Riders Sega Genesis / Mega Drive 378K plays • 1993
Zombies Ate My Neighbors Sega Genesis / Mega Drive 241K plays • 1993
T2: The Arcade Game Sega Genesis / Mega Drive 690K plays • 1991
Gleylancer Sega Genesis / Mega Drive 23K plays • 1992
Gauntlet IV Sega Genesis / Mega Drive 41K plays • 1993
Duke Nukem 3D Sega Genesis / Mega Drive 287K plays • 1996
Predator 2 Sega Genesis / Mega Drive 30K plays • 1992
True Lies Sega Genesis / Mega Drive 59K plays • 1994
Air Buster Sega Genesis / Mega Drive 103K plays • 1990
Streets of Rage 3 Sega Genesis / Mega Drive 480K plays • 1994
The Chaos Engine Sega Genesis / Mega Drive 19K plays • 1993
Rambo III Sega Genesis / Mega Drive 96K plays • 1989
Sub-Terrania Sega Genesis / Mega Drive 19K plays • 1994
Mercs Sega Genesis / Mega Drive 52K plays • 1990
M.U.S.H.A. Sega Genesis / Mega Drive 34K plays • 1990
After Burner II Sega Genesis / Mega Drive 59K plays • 1987
Fire Shark Sega Genesis / Mega Drive 28K plays • 1989
Twin Hawk Sega Genesis / Mega Drive 4.9K plays • 1989
Thunder Force II Sega Genesis / Mega Drive 22K plays • 1988
Space Harrier II Sega Genesis / Mega Drive 12K plays • 1988

Pixel Verdict

Desert Strike: Return to the GulfGenesis

3.5 Good job

GameRankings 78% (archived)

What the reviews talk about

Key wordsfranticfaithfulinnovativefrustratingvariedrealistic

What the critics said

  • MegaTech magazine praised the graphics and gameplay, and said it was "one of the best shoot 'em ups on the Megadrive".

    — MegaTech

  • The reviewer claimed the Amiga version of the game ran more slowly than the Mega Drive version but overall felt the port was "a more than satisfactory translation".

    — Amiga Action, 1993

  • Amiga Computing noted the improved graphics and sound over the Mega Drive version and praised the game as "EA's finest moment since Populous".

    — Amiga Computing

  • The magazine however said that "All things considered, Desert Strike couldn't be a better game", praising the "fast and frantic" action and "just-one-more-go appeal".

    — CU Amiga, 1993

  • Mike Weigand of Electronic Gaming Monthly likewise deemed it "A fairly faithful portable version of the 16-Bit military classic."

    — Electronic Gaming Monthly, 1995 (Mike Weigand)

  • Amiga Format commended the "Successful cross between a shoot 'em up and a flight simulator", graphics, sound, varied missions and "tremendous fun" of the game, although the reviewer noted some "occasional glitches" occurring in the sound and graphics.

    — Amiga Format, 1993· about another version

  • GamePro gave the Game Boy version a positive review, saying it "has almost everything that made the original title great."

    — GamePro· about another version

From the Reception section of Wikipedia's Desert Strike article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • GameRankings 78% · archived average · Genesis
  • Computer and Video Games 1992 92% (Genesis)
  • Electronic Gaming Monthly 1994 7/10, 7/10, 6/10, 8/10 (SNES) ; ; 5/10, 5/10, 4/10, 5/10 (Lynx) ; 7/10, 6/10, 6/10, 7/10, 7/10 (Game Boy) ; (other versions)
  • Mean Machines 1992 94%
  • MegaTech 93%
  • Amiga Action 1993 90%
  • Amiga Computing 1993 93%
  • Amiga Format 1993 87%
  • CU Amiga 1993 93%
  • The One 1993 93%

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' archived average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Players' rating: 80/100 · 341 votes

Full reviews

Face key

  1. 1.00+
  2. 1.540+
  3. 2.050+
  4. 2.560+
  5. 3.068+
  6. 3.575+
  7. 4.080+
  8. 4.585+
  9. 5.090+

5.0 Outstanding! · 4.0 Great job! · 3.0 Good job · 2.0 Could be better · 1.0 Wake me up when it's over · A thumbs-up adds half a point. Our own drawings, in the spirit of the faces GamePro magazine used in the '90s.

Save to...