Challenge

Atari 2600 0 subscribers
Manual

25K plays 1980 #Action

In Challenge, players take control of a duck. The duck can only move vertically until it reaches the top or bottom of a column, then it can move left to get to the next column. The columns are intersected by rows. These rows contain creatures that continually go back and forth. Players have to go up and down between these columns while dodging the patrolling creatures. Successfully navigating all the columns in the six minute time limit completes a stage. Completing a stage earns an extra life on top of the six lives the player starts the game with and brings the player to the next stage which has increased difficulty due to more creatures being added.

Text: RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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