Bomber Raid
50K plays 1989 #Action#Shooter
Bomber Raid is a vertically scrolling shooter developed by Sanritsu and released exclusively for the Sega Master System in 1989. Sega published the game in Japan and Europe, while Activision handled its North American release. The player controls a small aircraft known as the Freedom Fighter and must complete five missions over enemy territory, destroying waves of aerial and ground-based opponents before confronting a large target at the end of each stage.
The aircraft begins with twin cannons and a limited supply of cluster bombs. Destroying certain enemies releases power-ups that can improve the main weapon, increase the aircraft’s speed or summon up to two supporting fighters. These companion aircraft can be arranged in several formations, changing the direction and coverage of their fire. Cluster bombs damage or destroy most enemies currently visible on the screen, with their effectiveness increasing when supporting fighters are present. Contact with an enemy or its projectile costs the player one of three lives.
Its World War II-inspired imagery and straightforward vertical progression invite comparison with Capcom’s 1942 and 1943, while its emphasis on weapon upgrades also resembles shooters such as Flying Shark. Bomber Raid does not substantially depart from the conventions established by those games, but the formation system gives its action a small tactical element. Selecting an appropriate arrangement of supporting fighters can make it easier to attack enemies approaching from the sides or to concentrate fire directly ahead.
The presentation is technically competent for the Master System, with smooth vertical scrolling, numerous moving enemies and clearly identifiable projectiles. The environments include land, sea and fortified installations, although their muted colours and conventional military designs provide less visual variety than more distinctive Sega shooters such as Fantasy Zone or Power Strike. The sound effects complement the action effectively, but the music and overall presentation are comparatively unremarkable.
Contemporary critical reception was mixed. Reviewers generally considered the controls responsive and the power-up system enjoyable, but several criticised the game’s low difficulty, limited originality and short lifespan. Computer and Video Games awarded it 60% in its original review and later rated it 71% in its Complete Guide to Sega, whereas Sega Pro gave it only 30%. Despite these reservations, Bomber Raid remains an accessible and competently constructed shooter whose fair difficulty may appeal to players who find many late-1980s arcade-style games excessively demanding.
Text: RetroGames.cz, licensed under CC BY-SA 3.0
Keyboard controls
| SMS | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| Button 1 | Z | N |
| Button 2 | X | M |
| Pause | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| SMS | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| Button 1 | Z | N |
| Button 2 | X | M |
| Pause | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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