Avalanche

Atari 2600 0 subscribers

17K plays 1978 #Action

Avalanche is an arcade video game designed by Dennis Koble and released by Atari, Inc. in 1978. The object is to catch falling rocks with a controllable set of paddles that diminish in number and size as the rocks fall faster and faster. The concept gained a much wider audience after Activision released an unauthorized adaptation in 1981 as Kaboom! for the Atari 2600. The only official home port of Avalanche is for Atari 8-bit computers.

Avalanche is for 1 or 2 players, alternating turns. There are six rows of rocks at the top of the screen. The game starts with a six-storied platform and the player loses one platform per row of rocks cleared. The player scores points for the rocks they prevent from reaching the ground. The further the row of rocks, the smaller and faster they become. The ultimate goal is to get enough points so that the player can continue the game should they lose their first one.

Avalanche was shipped to the public in April 1978. Dennis Koble's official port of Avalanche for Atari 8-bit computers was published through the Atari Program Exchange in 1981 instead of official Atari channels. It requires the paddle controller.

Avalanche inspired many similar games including Kaboom! by Activision, Lost Luggage, and Eggomania, all for the Atari 2600. Chicken for the Atari 8-bit computers and Popcorn for the TRS-80 Color Computer and others.

In 2019, a dedicated fan-made port of Avalanche was created for the Atari 2600 by John W. Champeau of Champ Games. This unofficial version aimed to bring the original arcade experience to Atari's home console, featuring paddle controller support and updated visuals that closely replicate the original gameplay mechanics.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

Comments

Live chat

Connecting…

Chatting as a guest · Sign in to use your name
0/300

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

Save to...