Artillery Duel

Atari 2600 0 subscribers
Manual

63K plays 1983 #Strategy

Artillery Duel is an artillery game originally written for the Bally Astrocade by Perkins Engineering and published by Astrocade Inc. in 1982. John Perkins wrote the game first in Astro BASIC, submitting it to The Arcadian, a monthly newsletter for Bally BASIC hobbyists published by Bob Fabris, from which it was adapted for the Astro BASIC manual. The game was first published in the May 19, 1980 issue of the Arcadian (volume 2, number 7), on pages 58 and 59.

Xonox published ports for the Atari 2600, ColecoVision, Commodore 64, and VIC-20. Artillery Duel was featured in double ended cartridges on the Atari 2600 with: Chuck Norris Superkicks,Ghost Manor and Spike's Peak.

From Wikipedia's article Artillery Duel, licensed under CC BY-SA 4.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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