Ancient Domains of Mystery

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MS-DOS 0 subscribers

0 plays 1994 #Adventure

Ancient Domains of Mystery is a roguelike video game designed and developed by Thomas Biskup and released in 1994. The player's goal is to stop the forces of Chaos that invade the world of Ancardia. The game has been identified as one of the "major roguelikes" by John Harris.

Like the original roguelike games, Ancient Domains of Mystery uses ASCII graphics to represent the game world. A later version added the option to play with sound, tile-based graphics, and an overworld map. Most dungeons are procedurally generated, but once the game generates a dungeon, it does not change even if the player exits and re-enters it.

Biskup ceased development of the game for nine years and revisited it in 2012. He then resumed work on a sequel, Ultimate ADOM, an engine for future roguelike games. Biskup first made an updated version of Ancient Domains of Mystery available to sponsors of his crowdfunding campaign. Later versions, beginning with v1.15.2.r60, were released on the internet and through digital distribution services.

From Wikipedia's article Ancient Domains of Mystery, licensed under CC BY-SA 4.0

Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

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Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

No reviews yet

We found no critic scores for this game, and too few players have rated it.

Review scorecard

  1. Graphics — Not scored Unavailable
  2. Sound — Not scored Unavailable
  3. Control — Not scored Unavailable
  4. Fun Factor — Not scored Unavailable

No category score or overall rating is available for the unscored slots.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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