Adventure

D
MS-DOS 0 subscribers

535K plays 1977 #Adventure

Adventure is a 1980 action-adventure game developed and published by Atari, Inc. for the Atari 2600. The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the Golden Castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world. Adventure introduced new elements to console games, including enemies that continue to move when offscreen.

The game was conceived by Warren Robinett as a graphical version of the 1977 text adventure Colossal Cave Adventure. Robinett spent approximately a year designing and coding the game while overcoming a variety of technical limitations of the console's hardware, as well as difficulties with Atari management. As a result of conflicts with Atari's management which denied giving public credit for programmers, Robinett programmed a secret room within the game that contained his name; this room was only found by players after the game was shipped and Robinett had left Atari. While not the first such Easter egg, Robinett's secret room pioneered this idea within video games and other forms of media, and it since has become a part of popular culture, such as in the climax of Ernest Cline's 2011 novel Ready Player One and its 2018 film adaptation.

From Wikipedia's article Adventure (1980 video game), licensed under CC BY-SA 4.0

Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

Comments

Live chat

Connecting…

Chatting as a guest · Sign in to use your name
0/300

Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

3.0 Good job

Players 73 · 1,971 votes

No critic scores found for this game: this is the players' rating.

Review scorecard

  1. Graphics 3.0 out of 5 Overall fallback
  2. Sound 3.0 out of 5 Overall fallback
  3. Control 3.0 out of 5 Overall fallback
  4. Fun Factor 3.0 out of 5 Overall fallback

Overall fallback: Players 73 · 1,971 votes. The same 73/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.

What the reviews talk about

Key wordsunderwhelmingambitiouscomplexenjoyablechallengingfun

What the critics said

  • The 1982 book How to Win at Home Video Games called it too unpredictable with an "illogical mission", concluding that "even devoted strategists may soon tire of Adventure's excessive trial and error."

    — Video Games, 1982

  • Electronic Games in 1983 stated that the game's "graphics are tame stuff", but it "still has the power to fascinate" and that "the action adventure concepts introduced in Adventure are still viable today".

    — Electronic Games, 1983

  • Jeremy Parish of 1UP.com wrote in 2010 that Adventure is "a work of interpretive brilliance" that "cleverly extracted the basic elements of exploration, combat and treasure hunting from the text games and converted them into icons", but also conceded that it "seems almost unplayably basic these days".

    — 1Up.com, 2010 (Jeremy Parish)

From the Reception section of Wikipedia's Adventure (1980 video game) article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • AllGame 5/5
  • Electronic Games 1983 9/10
  • How to Win at Home Video Games 1982 4/10
  • Video Games Player 1982 A−

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

Indiana Jones and the Fate of Atlantis MS-DOS 213K plays • 1992
Alien MS-DOS 63K plays • 1982
Little Big Adventure MS-DOS 60K plays • 1994
Chase MS-DOS 0 plays • 1983
Star Trek: 25th Anniversary MS-DOS 27K plays • 1992
It Came from the Desert MS-DOS 35K plays • 1989
Alone in the Dark MS-DOS 170K plays • 1992
Beast MS-DOS 0 plays • 1984
Legacy, The: Realms of Terror MS-DOS 0 plays • 1992
Antartic Adventure MS-DOS 0 plays • 1984
Last Ninja 2: Back with a Vengeance MS-DOS 26K plays • 1988
The Lost Adventure of Kroz MS-DOS 0 plays • 1990
Rings of Medusa MS-DOS 0 plays • 1989
Starblade MS-DOS 0 plays • 1990
Moebius MS-DOS 0 plays • 1984
Icon: The Quest for the Ring MS-DOS 0 plays • 1984
Castle of Kroz MS-DOS 0 plays • 1989
Sentinel Worlds 1: Future Magic MS-DOS 0 plays • 1989
BBC Gardener's World: 3D Designer MS-DOS 0 plays • 1993

Save to...