Adventure
535K plays 1977 #Adventure
Adventure is a 1980 action-adventure game developed and published by Atari, Inc. for the Atari 2600. The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the Golden Castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world. Adventure introduced new elements to console games, including enemies that continue to move when offscreen.
The game was conceived by Warren Robinett as a graphical version of the 1977 text adventure Colossal Cave Adventure. Robinett spent approximately a year designing and coding the game while overcoming a variety of technical limitations of the console's hardware, as well as difficulties with Atari management. As a result of conflicts with Atari's management which denied giving public credit for programmers, Robinett programmed a secret room within the game that contained his name; this room was only found by players after the game was shipped and Robinett had left Atari. While not the first such Easter egg, Robinett's secret room pioneered this idea within video games and other forms of media, and it since has become a part of popular culture, such as in the climax of Ernest Cline's 2011 novel Ready Player One and its 2018 film adaptation.
From Wikipedia's article Adventure (1980 video game), licensed under CC BY-SA 4.0
Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
3.0 Good job
Players 73 · 1,971 votes
No critic scores found for this game: this is the players' rating.
Review scorecard
- Graphics 3.0 out of 5 Overall fallback
- Sound 3.0 out of 5 Overall fallback
- Control 3.0 out of 5 Overall fallback
- Fun Factor 3.0 out of 5 Overall fallback
Overall fallback: Players 73 · 1,971 votes. The same 73/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.
What the reviews talk about
Key wordsunderwhelmingambitiouscomplexenjoyablechallengingfun
What the critics said
The 1982 book How to Win at Home Video Games called it too unpredictable with an "illogical mission", concluding that "even devoted strategists may soon tire of Adventure's excessive trial and error."
— Video Games, 1982
Electronic Games in 1983 stated that the game's "graphics are tame stuff", but it "still has the power to fascinate" and that "the action adventure concepts introduced in Adventure are still viable today".
— Electronic Games, 1983
Jeremy Parish of 1UP.com wrote in 2010 that Adventure is "a work of interpretive brilliance" that "cleverly extracted the basic elements of exploration, combat and treasure hunting from the text games and converted them into icons", but also conceded that it "seems almost unplayably basic these days".
— 1Up.com, 2010 (Jeremy Parish)
From the Reception section of Wikipedia's Adventure (1980 video game) article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.
Scores
- AllGame 5/5
- Electronic Games 1983 9/10
- How to Win at Home Video Games 1982 4/10
- Video Games Player 1982 A−
From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.
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